1 week ago - edited
# UYhiSqBBJ-t4CY8UWelcome to BorovGaming DarkRP!
The purpose of this rule page is to remove ambiguity and clearly define what is and isn’t allowed. We want all players to have a fun positive experience while playing, and these rules help make that possible.
These guidelines are absolute, and failure to follow them may result in warnings, kicks, or bans depending on severity and prior history.
1. GENERAL RULES & CONDUCT
1.1 Respect & Behavior
Treat all players fairly and respectfully. Do not insult, harass, stalk, antagonize, or continually provoke another player.
Racism, hate speech, extremist rhetoric, slurs, and discriminatory language are forbidden in all contexts.
Personal attacks, targeted harassment, and repeated griefing of specific players are not tolerated.
Threatening to harm, dox, DDoS, or harass someone in real life will result in immediate punitive action regardless of intent.
1.2 Chat & Mic Usage
No mic spam, soundboards, or intentionally disruptive noises unless a job explicitly permits it.
No earrape, loud sound effects, or music in voice chat without consent.
Refrain from spamming in OOC, advert, or text chat.
Impersonation of staff, well-known community members, or official server factions is prohibited.
1.3 Exploiting & Cheating
Exploiting game mechanics, dupes, map bugs, physics glitches, or unintended behavior is strictly forbidden.
No cheats, scripts, macros, auto-clickers, or any tool intended to give you an advantage.
If you discover an exploit, you must report it to staff instead of using it.
1.4 Staff Interaction
Do not lie to staff, hide information, or mislead them during sits.
Arguing excessively with staff or refusing to follow directions is considered FailRP.
Attempting to manipulate sits or provoke staff action against another player without valid basis is punishable.
2. RDM / RDA / COMBAT RULES
2.1 RDM (Random Deathmatch)
You may only kill players for clear, justifiable RP reasons. Examples of VALID reasons include:
Self-defense when attacked
Defending your property against trespassers after giving a verbal warning
Being involved in an active raid, mugging, kidnapping, or hit
INVALID reasons include:
“They annoyed me”
“They looked at my base”
“They bumped into me”
“I thought they might attack me”
2.2 ARDM
Attempting to kill someone without proper reasoning is considered ARDM and is punishable.
2.3 Mass RDM
Killing 3 or more players without valid RP reason is mass RDM.
This results in immediate ban.
3. NLR — NEW LIFE RULE
3.1 NLR Definition
When you die, your character loses all memory of how and why you died.
For 3 minutes:
You may not return to the area you died in.
You may not attempt revenge or re-engage in the prior conflict.
You may not continue raids, counterraids, or gunfights you died in.
You may not use information from before your death (e.g., “they’re hiding printers in the back room”).
3.2 NLR Exceptions
Dying in spawn or unavoidable public areas may not trigger NLR.
Police responding to ongoing crimes may return after the 3-minute period.
4. PROP RULES
4.1 Forbidden Prop Usage
The following are strictly disallowed:
Prop killing
Prop blocking
Prop pushing
Prop surfing
Prop climbing
Prop spam or mass placing
One-way props that cannot be shot through
Using props to defend yourself in combat
4.2 Building Rules
You cannot build in spawn, in the streets, or in another player’s owned base.
Buildings must be stationary—no unfrozen props.
Do not place props during active raids, mugging attempts, or combat situations.
One-ways are allowed ONLY if they are for visibility. You may NOT shoot through, damage through, or interact through a one-way.
If you can shoot a raider while the raider cannot clearly shoot you back, the prop setup is illegal.
4.3 Aesthetic Props
Cosmetic props are allowed so long as they do not obstruct pathways, sightlines, or other players’ movement.
5. BASE BUILDING & DEFENSE RULES
5.1 Fading Doors
Bases may use a maximum of 3 fading doors protecting valuables.
All fading doors must have working keypads.
Keypad hold time must be 4 seconds or longer.
No fake, hidden, or misleading keypads.
No instant-close or “auto-close” systems that circumvent raiding.
5.2 Base Layout Rules
Your base must:
Have at least one accessible entrance
Not contain unfair mazes
Not contain tiny crawl spaces that restrict normal movement
Not require crouch-spamming or bug movement
Not utilize darkness to hide props or traps
5.3 KOS Rules
“KOS” (Kill On Sight) is only valid:
Inside your owned property
When clearly marked with signs
When someone violates reasonable warnings (trespassing, stealing, damaging property)
You may NOT KOS:
Sidewalks
Public areas
Shared hallways
Areas outside your owned boundaries
6. CRIME RULES: RAIDING, MUGGING, KIDNAPPING
6.1 Raiding
All raids must begin with /advert Raid.
You may not raid the same base for 15 minutes after a raid ends.
Once you die in a raid, you may not return (NLR).
PD raids require warrants or PD-specific tools.
You may NOT raid:
Spawn
PD (unless your job allows)
Job-restricted areas
Someone actively building (if they have a “Building” sign up)
6.2 Mugging
Must /advert Mug when beginning.
Max mug amount: $20000.
You must give victims at least 10 seconds to drop money.
You may not mug AFK players, new players, or in public high-traffic zones.
6.3 Kidnapping
Must /advert Kidnap.
You must bring the victim to a concealed area.
Maximum ransom: $100000.
Cooldown: 10 minutes per target.
7. POLICE / GOVERNMENT RULES
7.1 General
Police must follow all written laws set by the mayor unless intentionally unreasonable.
Random arresting, beating, or shooting civilians (RDA/ADA) is prohibited.
Police may not own printers or illegal items.
Officers must use appropriate escalation (verbal command → arrest → lethal).
7.2 Mayor Rules
The mayor cannot give themselves special privileges.
Laws should be realistic, enforceable, and consistent.
8. JOB RULES
8.1 Class Restrictions
Gun Dealers must sell weapons, may not raid, and may not base with criminals.
Thieves and Criminal Jobs may raid, mug, and kidnap.
Hobos must live outdoors and cannot own housing.
PD must enforce laws, defend PD, and cannot participate in criminal activities.
8.2 Job Abuse
Switching jobs to escape RP consequences is not allowed.
Switching to PD during a raid on your base is forbidden.
You may not use a job to gain an advantage outside its intended purpose.
9. ADVERT RULES
Required Adverts:
Raid
Mug
Kidnap
Counter
Terror (if job allows)
Not Required:
Hits (hitmen do not advert hits)
10. FAILRP
FailRP includes:
Breaking job rules
Running into gunfire without RP reason
Using props as shields
Pulling a gun while at gunpoint
Disconnecting to avoid punishment (LTAP)
Using previous-life information
Misusing tools or mechanics for advantage
11. MISC RULES
11.1 Spawn Rules
No killing, mugging, kidnapping, raiding, or illegal RP in spawn.
Do not follow new players outside of spawn solely to mug them.
11.2 Printers
Must be inside your base and secured.
Jobs forbidden from printers may NOT possess them.
Printer explosions that damage others through negligence may result in punishment.
12. PUNISHMENTS
Punishments depend on:
Intent
Severity
Player history
Honesty during staff review
Staff have full discretion and final say.